Principal AI Engineer
I build tools that help small teams move faster.
About Me
I'm a builder, mostly focused on AI-assisted software development right now. At Enver Studio, I help game teams use AI in the actual work: coding, training, recruiting, prototyping, and finding the boring bottlenecks that slow everyone down.
I still write plenty of normal software too. At Passion City Church, I work on web, mobile, and cloud systems for ministry operations. Outside of work, I build personal AI tools, coding agents, and small automations that remove repeat work from my day.
My path has been a little weird: construction superintendent, full-stack engineer, XR founder, Unity educator, now AI systems engineer. The through line is simple. I like hard problems, practical tools, and shipping things people can actually use.
What I Work On
- AI coding workflows, context engineering, and developer training
- Unity, C#, VR, and rapid game prototypes
- Vue, Laravel, Kotlin, cloud infrastructure, and internal tools
- Personal AI tooling, coding agents, and workflow automation
Background
I have a Software Engineering degree from Kennesaw State, 3M+ views on VR/Unity tutorials, and experience ranging from startups to enterprise clients. I care less about the title on the work and more about whether it solves the real problem.